How to play

Yukti, a daily logic puzzle at playyukti.com, gives everyone the same puzzle each day. Every move must be a certain deduction, so there is never a reason to guess. If a move breaks a rule, the board stops you and says which one. When you're stuck, a nudge asks you a question.

What kinds of puzzle are there?

Each kind shows up in two settings. The story changes; the rules stay the same. Spotting the kind is part of the fun.

How do crossings work?

A river crossing, or a lift between floors.

Goal: get everyone to the other side: the far bank, or the top floor.

How: tap a passenger to put them in the boat or the lift, then tap Row across or Go up. Keyboard: Tab to a passenger, Enter to load, R to go.

Blocked: anything that would leave a forbidden pair alone, overfill the boat or go over its weight limit. Yukti says which rule.

How do liars and truth-tellers work?

Knights and knaves on an island, or honest and faulty robots in a workshop.

Goal: work out who always tells the truth and who always lies.

How: choose Knight, Knave or Unknown for each one. A mark is accepted only when the statements make it certain.

Blocked: a mark that doesn't fit is stopped, and Yukti says which statement it breaks. It still counts as a step.

How do logic grids work?

A plain grid of people and their things, or the spirit's riddle: a tale that ends in a question. The riddle is after the Vetala Panchavimshati (tales of a king and a spirit, c. 11th century).

Goal: work out which item in each category belongs to each person.

How: pick a cell. Rule it out as a free note, or Confirm the pair when you're certain. Only confirming counts. Keyboard: arrow keys to move, [ and ] to switch categories, X to rule out, Enter to confirm.

Blocked: a confirm that doesn't fit is stopped, and Yukti says which clue it breaks. It still counts as a step.

How does sound or fallacy work?

Short arguments about places and signs, or about villagers and their habits.

Goal: mark each argument Holds, or say what breaks it. Take what you're told as true, even where it sounds odd.

How: tap one of the answers under an argument: three on Gentle days, five on Steady, all six on Tough. Keyboard: Tab to an argument, arrows between answers, Enter to mark.

Blocked: an answer that isn't certain is stopped, and Yukti says what doesn't hold, with the lines that show it. It still counts as a step.

What do the six answers mean?

Holds
The reason is true here, and the rules carry it to the claim.
Reason not shown
Nothing you were told shows the reason is true here.
Has an exception
Somewhere has the reason but not the claim.
Proves the opposite
The rules lead from the reason to the claim being false.
Evenly matched
Another reason true here points the other way just as well.
Contradicted
You were told the claim is false here.

These six are a simplified, checkable reading of the Nyaya Sutras (1.2.4): “Reason not shown” is sadhyasama, “Has an exception” savyabhicara, “Proves the opposite” viruddha, “Evenly matched” prakaranasama and “Contradicted” kalatita, in its later reading. An argument has five parts: the claim (pratijna), the reason (hetu), the example (udaharana), the reason applied here (upanaya) and the conclusion (nigamana).

How does the counting duel work?

A duel of numbers at King Janaka's court, against Bandi, or a game of stones on a riverbank, against the ferryman.

Goal: make the last move. In a reverse duel, leave it to the other side.

How: tap an amount to add it to a count, or to take that many stones. The other side replies at once. Keyboard: Tab to an amount, Enter to play it.

Blocked: a move that would let the other side make the last move is stopped. It still counts as a step.

At King Janaka's court, the boy Ashtavakra met the debater Bandi in a duel of numbers.

What is a nudge?

A question that points you at the rule you're missing. You get three per puzzle: the first asks, the second narrows it down, the third names a step. They never count against you.

What does the share grid mean?

One square per step, so friends see the shape of your solve, not the answer.

  • Carried a passenger, or a certain mark
  • Rowed back alone
  • Blocked attempt
  • Solved

Every attempt counts as a step, including ones you undo. Thinking first is free.

How does difficulty change through the week?

  • GentleMonday and Tuesday
  • SteadyWednesday and Thursday
  • ToughFriday to Sunday

Weekend puzzles are bigger and take longer.

How do streaks work?

Solve on the day to keep your streak. One missed day in any 7 is a rest day and keeps it going.

Is it a test?

No. There are no grades. The shortest route is a target to aim for, not a score to pass.

Play today's Yukti